﻿using System.Collections.Generic;

[System.Serializable]
public class BossShareAttr : EnemyShareAttr
{
    public BossType BossType;
    public BossCategory BossCategory;
    public float SkillCD;
    public float SkillRange;
    public float SkillDamage;
    public float SkillDuration;
    public float SkillSpeed;
    public float SkillRadius;
    public float SkillAngle;
    public float SkillDistance;
    public float SkillDelay;
    public float SkillInterval;
    public List<MaterialType> DropMaterials = new List<MaterialType>();
}
